Spinnaker C++
4.0.0.116
Enumeration.cpp

Enumeration.cpp shows how to enumerate interfaces and cameras.

Knowing this is mandatory for doing anything with the Spinnaker SDK, and is
therefore the best place to start learning how to use the SDK.

This example introduces the preparation, use, and cleanup of the system
object, interface and camera lists, interfaces, and cameras. It also touches
on retrieving both nodes from nodemaps and information from nodes.

Once comfortable with enumeration, we suggest checking out the Acquisition,
ExceptionHandling, or NodeMapInfo examples. Acquisition demonstrates using
a camera to acquire images, ExceptionHandling explores the use of standard
and Spinnaker exceptions, and NodeMapInfo demonstrates retrieving
information from various node types.

Please leave us feedback at: https://www.surveymonkey.com/r/TDYMVAPI More source code examples at: https://github.com/Teledyne-MV/Spinnaker-Examples Need help? Check out our forum at: https://teledynevisionsolutions.zendesk.com/hc/en-us/community/topics

//=============================================================================
// Copyright (c) 2001-2023 FLIR Systems, Inc. All Rights Reserved.
//
// This software is the confidential and proprietary information of FLIR
// Integrated Imaging Solutions, Inc. ("Confidential Information"). You
// shall not disclose such Confidential Information and shall use it only in
// accordance with the terms of the license agreement you entered into
// with FLIR Integrated Imaging Solutions, Inc. (FLIR).
//
// FLIR MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF THE
// SOFTWARE, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE, OR NON-INFRINGEMENT. FLIR SHALL NOT BE LIABLE FOR ANY DAMAGES
// SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR DISTRIBUTING
// THIS SOFTWARE OR ITS DERIVATIVES.
//=============================================================================
#include "Spinnaker.h"
#include <iostream>
#include <sstream>
using namespace Spinnaker;
using namespace Spinnaker::GenApi;
using namespace Spinnaker::GenICam;
using namespace std;
// This function queries an interface for its cameras and then prints out device
// information.
{
int result = 0;
try
{
//
// Retrieve TL nodemap from interface
//
// *** NOTES ***
// Each interface has a nodemap that can be retrieved in order to
// access information about the interface itself, any devices
// connected, or addressing information if applicable.
//
INodeMap& nodeMapInterface = pInterface->GetTLNodeMap();
//
// Print interface display name
//
// *** NOTES ***
// Grabbing node information requires first retrieving the node and
// then retrieving its information. There are two things to keep in
// mind. First, a node is distinguished by type, which is related
// to its value's data type. Second, nodes should be checked for
// availability and readability/writability prior to making an
// attempt to read from or write to the node.
//
CStringPtr ptrInterfaceDisplayName = nodeMapInterface.GetNode("InterfaceDisplayName");
if (IsReadable(ptrInterfaceDisplayName))
{
gcstring interfaceDisplayName = ptrInterfaceDisplayName->GetValue();
cout << interfaceDisplayName << endl;
}
else
{
cout << "Interface display name not readable" << endl;
}
//
// Update list of cameras on the interface
//
// *** NOTES ***
// Updating the cameras on each interface is especially important if
// there has been any device arrivals or removals since the last time
// that UpdateCameras() was called.
//
pInterface->UpdateCameras();
//
// Retrieve list of cameras from the interface
//
// *** NOTES ***
// Camera lists can be retrieved from an interface or the system object.
// Camera lists retrieved from an interface, such as this one, only
// return cameras attached on that specific interface whereas camera
// lists retrieved from the system will return all cameras on all
// interfaces.
//
// *** LATER ***
// Camera lists must be cleared manually. This must be done prior to
// releasing the system and while the camera list is still in scope.
//
CameraList camList = pInterface->GetCameras();
// Retrieve number of cameras
unsigned int numCameras = camList.GetSize();
// Return if no cameras detected
if (numCameras == 0)
{
cout << "\tNo devices detected." << endl << endl;
return result;
}
// Print device vendor and model name for each camera on the interface
for (unsigned int i = 0; i < numCameras; i++)
{
//
// Select camera
//
// *** NOTES ***
// Each camera is retrieved from a camera list with an index. If
// the index is out of range, an exception is thrown.
//
CameraPtr pCam = camList.GetByIndex(i);
// Retrieve TL device nodemap; please see NodeMapInfo example for
// additional comments on transport layer nodemaps
INodeMap& nodeMapTLDevice = pCam->GetTLDeviceNodeMap();
cout << "\tDevice " << i << " ";
// Print device vendor name and device model name
//
// *** NOTES ***
// Grabbing node information requires first retrieving the node and
// then retrieving its information. There are two things to keep in
// mind. First, a node is distinguished by type, which is related
// to its value's data type. Second, nodes should be checked for
// availability and readability/writability prior to making an
// attempt to read from or write to the node.
//
CStringPtr ptrDeviceVendorName = nodeMapTLDevice.GetNode("DeviceVendorName");
if (IsReadable(ptrDeviceVendorName))
{
gcstring deviceVendorName = ptrDeviceVendorName->ToString();
cout << deviceVendorName << " ";
}
CStringPtr ptrDeviceModelName = nodeMapTLDevice.GetNode("DeviceModelName");
if (IsReadable(ptrDeviceModelName))
{
gcstring deviceModelName = ptrDeviceModelName->ToString();
cout << deviceModelName << endl << endl;
}
}
//
// Clear camera list before losing scope
//
// *** NOTES ***
// Camera lists (and interface lists) must be cleared manually while in
// the same scope that the system is released. However, in cases like this
// where scope is lost, camera lists (and interface lists) will be cleared
// automatically.
//
camList.Clear();
}
{
cout << "Error: " << e.what() << endl;
result = -1;
}
return result;
}
// Example entry point
int main(int /*argc*/, char** /*argv*/)
{
int result = 0;
// Print application build information
cout << "Application build date: " << __DATE__ << " " << __TIME__ << endl << endl;
//
// Retrieve singleton reference to system object
//
// *** NOTES ***
// Everything originates with the system object. It is important to notice
// that it has a singleton implementation, so it is impossible to have
// multiple system objects at the same time. Users can only get a smart
// pointer (SystemPtr) to the system instance.
//
// *** LATER ***
// The system object should be cleared prior to program completion. If not
// released explicitly, it will be released automatically when all SystemPtr
// objects that point to the system go out of scope.
//
// Print out current library version
const LibraryVersion spinnakerLibraryVersion = system->GetLibraryVersion();
cout << "Spinnaker library version: " << spinnakerLibraryVersion.major << "." << spinnakerLibraryVersion.minor
<< "." << spinnakerLibraryVersion.type << "." << spinnakerLibraryVersion.build << endl
<< endl;
//
// Retrieve list of interfaces from the system
//
// *** NOTES ***
// Interface lists are retrieved from the system object.
//
// *** LATER ***
// Interface lists must be cleared manually. This must be done prior to
// releasing the system and while the interface list is still in scope.
//
InterfaceList interfaceList = system->GetInterfaces();
unsigned int numInterfaces = interfaceList.GetSize();
cout << "Number of interfaces detected: " << numInterfaces << endl << endl;
//
// Retrieve list of cameras from the system
//
// *** NOTES ***
// Camera lists can be retrieved from an interface or the system object.
// Camera lists retrieved from the system, such as this one, return all
// cameras available on the system.
//
// *** LATER ***
// Camera lists must be cleared manually. This must be done prior to
// releasing the system and while the camera list is still in scope.
//
CameraList camList = system->GetCameras();
unsigned int numCameras = camList.GetSize();
cout << "Number of cameras detected: " << numCameras << endl << endl;
// Finish if there are no cameras
if (numCameras == 0 || numInterfaces == 0)
{
// Clear camera list before releasing system
camList.Clear();
// Clear interface list before releasing system
interfaceList.Clear();
// Release system
system->ReleaseInstance();
cout << "Not enough cameras!" << endl;
cout << "Done! Press Enter to exit..." << endl;
getchar();
return -1;
}
cout << endl << "*** QUERYING INTERFACES ***" << endl << endl;
//
// Create shared pointer interface
//
// *** NOTES ***
// The InterfacePtr object is a smart pointer, and will generally clean
// itself up upon exiting its scope.
//
// *** LATER ***
// However, if a smart interface pointer is created in the same scope that
// a system object is explicitly released (i.e. this scope), the reference to
// the interface must be broken by manually setting the pointer to nullptr.
//
InterfacePtr interfacePtr = nullptr;
for (unsigned int i = 0; i < numInterfaces; i++)
{
// Select interface
interfacePtr = interfaceList.GetByIndex(i);
// Query interface
result = result | QueryInterface(interfacePtr);
}
//
// Release reference to the interface
//
// *** NOTES ***
// Had the InterfacePtr object been created within the for-loop, it would
// not be necessary to manually break the reference because the smart
// pointer would have automatically cleaned itself up upon exiting the loop.
//
interfacePtr = nullptr;
//
// Clear camera list before releasing system
//
// *** NOTES ***
// Camera lists must be cleared manually prior to a system release call.
//
camList.Clear();
//
// Clear interface list before releasing system
//
// *** NOTES ***
// Interface lists must be cleared manually prior to a system release call.
//
interfaceList.Clear();
//
// Release system
//
// *** NOTES ***
// The system should be released, but if it is not, it will do so itself.
// It is often at the release of the system (whether manual or automatic)
// that unreleased resources and still registered events will throw an
// exception.
//
system->ReleaseInstance();
cout << endl << "Done! Press Enter to exit..." << endl;
getchar();
return result;
}
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