#include <PropertyGridDlg.h>
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| PropertyGridDlg (void) |
| Default constructor.
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| ~PropertyGridDlg (void) |
| Default destructor.
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bool | Connect (Spinnaker::CameraPtr camera) |
| Connect the PropertyGridWindow to a NodeMap object.
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void | Disconnect () |
| Disconnect the PropertyGridWindow from associated nodemap object.
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bool | IsConnected () |
| Get a boolean indicating whether PropertyGridWindow is connected to a camera object.
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void | Refresh () |
| Immediately refresh all features listed in PropertyGrid.
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std::string | GetTitle () |
| Get the window title.
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void | SetTitle (std::string title) |
| Set the window title.
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void | Open () |
| Show the PropertyGridWindow.
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void | Close () |
| Hide the PropertyGridWindow.
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◆ PropertyGridDlg()
◆ ~PropertyGridDlg()
◆ Close()
Hide the PropertyGridWindow.
◆ Connect()
Connect the PropertyGridWindow to a NodeMap object.
- Returns
- boolean indicating whether the operation was successful
◆ Disconnect()
Disconnect the PropertyGridWindow from associated nodemap object.
◆ GetTitle()
Get the window title.
- Returns
- string representing the title.
◆ IsConnected()
Get a boolean indicating whether PropertyGridWindow is connected to a camera object.
- Returns
- boolean indicating connection status.
◆ Open()
Show the PropertyGridWindow.
◆ Refresh()
Immediately refresh all features listed in PropertyGrid.
◆ SetTitle()
void SetTitle |
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std::string |
title | ) |
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Set the window title.
- Parameters
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string | representing the title. |
◆ m_pWPFPropertyGrid
The documentation for this class was generated from the following file: