#include <PropertyGridDlg.h>
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| | PropertyGridDlg (void) |
| | Default constructor.
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| | ~PropertyGridDlg (void) |
| | Default destructor.
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| bool | Connect (Spinnaker::CameraPtr camera) |
| | Connect the PropertyGridWindow to a NodeMap object.
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| void | Disconnect () |
| | Disconnect the PropertyGridWindow from associated nodemap object.
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| bool | IsConnected () |
| | Get a boolean indicating whether PropertyGridWindow is connected to a camera object.
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| void | Refresh () |
| | Immediately refresh all features listed in PropertyGrid.
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| std::string | GetTitle () |
| | Get the window title.
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| void | SetTitle (std::string title) |
| | Set the window title.
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| void | Open () |
| | Show the PropertyGridWindow.
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| void | Close () |
| | Hide the PropertyGridWindow.
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◆ PropertyGridDlg()
◆ ~PropertyGridDlg()
◆ Close()
Hide the PropertyGridWindow.
◆ Connect()
Connect the PropertyGridWindow to a NodeMap object.
- Returns
- boolean indicating whether the operation was successful
◆ Disconnect()
Disconnect the PropertyGridWindow from associated nodemap object.
◆ GetTitle()
Get the window title.
- Returns
- string representing the title.
◆ IsConnected()
Get a boolean indicating whether PropertyGridWindow is connected to a camera object.
- Returns
- boolean indicating connection status.
◆ Open()
Show the PropertyGridWindow.
◆ Refresh()
Immediately refresh all features listed in PropertyGrid.
◆ SetTitle()
| void SetTitle |
( |
std::string |
title | ) |
|
Set the window title.
- Parameters
-
| string | representing the title. |
◆ m_pWPFPropertyGrid
The documentation for this class was generated from the following file: