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Class Spinnaker::GenApi::CNodeMapFactory

ClassList > GenApi > CNodeMapFactory

The node map factory is used for creating node maps from camera description files. See the following for some examples. __More...

  • #include <NodeMapFactory.h>

Classes

Type Name
struct NodeStatistics_t

Public Functions

Type Name
void AddInjectionData (CNodeMapFactory & injectionData)
const GenICam::gcstring ApplyStyleSheet (const GenICam::gcstring & StyleSheetFileName)
CNodeMapFactory ()
CNodeMapFactory (const CNodeMapFactory &)
Creates another reference to the node map factory data. No data is copied.
CNodeMapFactory (EContentType_t FileType, const GenICam::gcstring & FileName, ECacheUsage_t CacheUsage=CacheUsage_Automatic, bool SuppressStringsOnLoad=false)
CNodeMapFactory (EContentType_t ContentType, const void * pData, size_t DataSize, ECacheUsage_t CacheUsage=CacheUsage_Automatic, bool SuppressStringsOnLoad=false)
CNodeMapFactory (const GenICam::gcstring & XmlData, ECacheUsage_t CacheUsage=CacheUsage_Automatic, bool SuppressStringsOnLoad=false)
INodeMap * CreateNodeMap (const GenICam::gcstring & DeviceName="Device", bool DoReleaseCameraDescriptionFileData=true)
INodeMap * CreateNodeMap (CLock & UserProvidedLock, const GenICam::gcstring & DeviceName="Device", bool DoReleaseCameraDescriptionFileData=true)
CNodeMapFactory ExtractSubtree (const GenICam::gcstring & SubTreeRootNodeName, bool doRenameToRoot=false)
void GetNodeStatistics (NodeStatistics_t & NodeStatistics)
void GetSupportedSchemaVersions (GenICam::gcstring_vector & SchemaVersions) const
bool IsCameraDescriptionFileDataReleased () const
bool IsEmpty () const
bool IsLoaded () const
bool IsPreprocessed () const
void LoadAndInject ()
void Preprocess ()
void ReleaseCameraDescriptionFileData ()
GenICam::gcstring ToString () const
GenICam::gcstring ToXml () const
CNodeMapFactory & operator= (const CNodeMapFactory &)
Creates another reference to the assigned node map factory data. Destroys the "overwritten" node map factory data if all references to the data have been released.
virtual ~CNodeMapFactory ()

Public Static Functions

Type Name
bool ClearCache ()
INodeMap * CreateEmptyNodeMap ()
CNodeDataMap * CreateNodeDataFromNodeMap (INodeMap * pNodeMap)

Detailed Description

//Simple node map creation from buffer, downloaded from a device for instance.
CNodeMapFactory cameraNodeMapFactory( ContentType_ZippedXml, buffer, bufferSize);

//Create the node map. The node map can be destroyed using the IDestroy interface later.
INodeMap* pNodeMap = cameraNodeMapFactory.CreateNodeMap();

// The next step is attaching the device port (not shown).

// Node map creation with injecting additional xml fragments.
CNodeMapFactory cameraNodeMapFactory( ContentType_Xml, buffer, bufferSize);
cameraParameters.AddInjectionData( CNodeMapFactory(ContentType_Xml, filename1));
cameraParameters.AddInjectionData( CNodeMapFactory(ContentType_Xml, filename2));

// Create the node map. The node map can be destroyed using the IDestroy interface later.
INodeMap* pNodeMap = cameraNodeMapFactory.CreateNodeMap();
// The next step is attaching the device port (not shown).

// Node map creation and additional extraction of a category subtree.
CNodeMapFactory cameraNodeMapFactory( ContentType_Xml, buffer, bufferSize);
// Extract a subtree for later chunk parsing.
CNodeMapFactory chunkDataNodeMapFactory = cameraParameters.ExtractSubtree("ChunkData");

// Create the node map. The node map can be destroyed using the IDestroy interface later.
INodeMap* pNodeMap = cameraParameters.CreateNodeMap();
// The next step is attaching the device port (not shown).

// Node map creation with injecting additional xml fragments and additional extraction of a category subtree.
CNodeMapFactory cameraNodeMapFactory( ContentType_Xml, buffer, bufferSize);
cameraParameters.AddInjectionData( CNodeMapFactory(ContentType_Xml, filename1));
cameraParameters.AddInjectionData( CNodeMapFactory(ContentType_Xml, filename2));
CNodeMapFactory chunkDataNodeMapFactory = cameraNodeMapFactory.ExtractSubtree("ChunkData");

// Create the node map. The node map can be destroyed using the IDestroy interface later.
INodeMap* pNodeMap = cameraNodeMapFactory.CreateNodeMap();
// The next step is attaching the device port (not shown).

// A node map factory can create multiple node maps from the provided camera description file(s).
for(int i = 0; i < 20; ++i)
{
    INodeMap* pNodeMapChunks = chunkDataNodeMapFactory.CreateNodeMap();
    //...
}
Note: The CNodeMapFactory is not thread-safe.

You need to take care when camera description file data can be actually be freed, see method documentation of the node map factory for more detail.

Public Functions Documentation

function AddInjectionData

void GenApi::CNodeMapFactory::AddInjectionData (
    CNodeMapFactory & injectionData
) 

Adds a node map factory representing a camera description file to inject.

Parameters:

  • injectionData A node map factory representing a camera description file to inject.

The injected files are injected in the order they are added. InjectionData must not be preprocessed. The IsPreprocessed() method can be used to check if preprocessing has been done before. The cache usage of injection data is ignored.


function ApplyStyleSheet

const  GenICam::gcstring GenApi::CNodeMapFactory::ApplyStyleSheet (
    const  GenICam::gcstring & StyleSheetFileName
) 

Applies a style sheet to the pre-processed node map.


function CNodeMapFactory [1/5]

GenApi::CNodeMapFactory::CNodeMapFactory () 

Creates an empty node map factory for assigning a non-empty node map factory later.


function CNodeMapFactory [2/5]

Creates another reference to the node map factory data. No data is copied.

GenApi::CNodeMapFactory::CNodeMapFactory (
    const  CNodeMapFactory &
) 


function CNodeMapFactory [3/5]

GenApi::CNodeMapFactory::CNodeMapFactory (
    EContentType_t FileType,
    const  GenICam::gcstring & FileName,
    ECacheUsage_t CacheUsage=CacheUsage_Automatic,
    bool SuppressStringsOnLoad=false
) 

Creates the node map factory and simply stores the full path to the provided camera description file data.

Parameters:

  • FileType Defines how the camera description file is stored, e.g. as zipped XML text.
  • FileName The full path of the camera description file to process.
  • CacheUsage Defines if and how to use the cache for preprocessed camera description files.
  • SuppressStringsOnLoad Suppresses loading strings that are not needed for most use cases, e.g. node tooltip or description, for reducing the memory footprint.

Throws an invalid argument exception if FileName is empty. Throws if environment variables in FileName cannot be resolved.

Attention:

The given file must be readable until the camera description file data has been released. The IsCameraDescriptionFileDataReleased() method can be used to check if releasing has been done.


function CNodeMapFactory [4/5]

GenApi::CNodeMapFactory::CNodeMapFactory (
    EContentType_t ContentType,
    const  void * pData,
    size_t DataSize,
    ECacheUsage_t CacheUsage=CacheUsage_Automatic,
    bool SuppressStringsOnLoad=false
) 

Creates the node map factory and simply stores the pointer and the size of the provided camera description file data.

Parameters:

  • ContentType Defines how the camera description file is stored, e.g. as zipped XML text.
  • pData The pointer to the camera description file data.
  • DataSize The size of the camera description file data.
  • CacheUsage Defines if and how to use the cache for preprocessed camera description files.
  • SuppressStringsOnLoad Suppresses loading strings that are not needed for most use cases, e.g. node tooltip or description, for reducing the memory footprint.

Throws an invalid argument exception if pData is NULL or DataSize is 0.

Attention:

The given buffer must not be freed or changed until the camera description file data has been released. The IsCameraDescriptionFileDataReleased() method can be used to check if releasing has been done.


function CNodeMapFactory [5/5]

GenApi::CNodeMapFactory::CNodeMapFactory (
    const  GenICam::gcstring & XmlData,
    ECacheUsage_t CacheUsage=CacheUsage_Automatic,
    bool SuppressStringsOnLoad=false
) 

Creates the node map factory and copies the provided camera description file string.

Parameters:

  • XmlData The camera description file data as XML text. The provided text is copied. You can use the overloaded constructor accepting a buffer to avoid that. gcstring cdfData; //... fill cdfData ... CNodeMapFactory factory(ContentType_Xml, cfdData.c_str(), cfdData.size()); // Create the node map. The node map can be destroyed using the IDestroy interface later. INodeMap* pNodeMap = factory.CreateNodeMap(); // The next step is attaching the device port (not shown).
  • CacheUsage Defines if and how to use the cache for preprocessed camera description files.
  • SuppressStringsOnLoad Suppresses loading strings that are not needed for most use cases, e.g. node tooltip or description, for reducing the memory footprint.

Throws an invalid argument exception if XmlData is empty.


function CreateNodeMap [1/2]

INodeMap * GenApi::CNodeMapFactory::CreateNodeMap (
    const  GenICam::gcstring & DeviceName="Device",
    bool DoReleaseCameraDescriptionFileData=true
) 

Creates a node map from the preprocessed memory internal representation of the camera description file(s).

Preprocess() is automatically called if needed. The preprocess step can be omitted by the factory depending on the cache mode setting when a cache file is available, then the cache file is read and converted directly into a node map. ReleaseCameraDescriptionFileData() is called if DoReleaseCameraDescriptionFileData is true. This method can be called multiple times to create multiple instances of a node map.


function CreateNodeMap [2/2]

INodeMap * GenApi::CNodeMapFactory::CreateNodeMap (
    CLock & UserProvidedLock,
    const  GenICam::gcstring & DeviceName="Device",
    bool DoReleaseCameraDescriptionFileData=true
) 

Creates a node map from the preprocessed memory internal representation of the camera description file(s).

Preprocess() is automatically called if needed. The preprocess step can be omitted by the factory depending on the cache mode setting when a cache file is available, then the cache file is read and converted directly into a node map. ReleaseCameraDescriptionFileData() is called if DoReleaseCameraDescriptionFileData is true. This method can be called multiple times to create multiple instances of a node map. This method allows to provide an external lock to avoid using too many locks in an application.

Attention:

The provided lock must not be destroyed before the created node map.


function ExtractSubtree

CNodeMapFactory GenApi::CNodeMapFactory::ExtractSubtree (
    const  GenICam::gcstring & SubTreeRootNodeName,
    bool doRenameToRoot=false
) 

The name of the node that represents the root of the subtree that shall be extracted.

Parameters:

  • SubTreeRootNodeName The root of the branch to extract, e.g. "ChunkData".
  • doRenameToRoot Renames the extracted subtree root node SubTreeRootNodeName to "Root", sets the IsFeature property. Preprocess() is automatically called if needed to create the memory internal representation of the camera description file(s). The preprocessed result can be read from the cache or written to the cache in this step. This depends on the availability of a cache and the used CacheUsage setting.

function GetNodeStatistics

void GenApi::CNodeMapFactory::GetNodeStatistics (
    NodeStatistics_t & NodeStatistics
) 

function GetSupportedSchemaVersions

void GenApi::CNodeMapFactory::GetSupportedSchemaVersions (
    GenICam::gcstring_vector & SchemaVersions
) const

Each list entry is a string with the format "Major.Minor" were Major and Minor are integers Example: "1.1", "1.2" indicates that the schema v1.1 and v1.2 are supported. The SubMinor version number is not given since it is for fully compatible bug fixes only


function IsCameraDescriptionFileDataReleased

bool GenApi::CNodeMapFactory::IsCameraDescriptionFileDataReleased () const

Can be used to check whether the ReleaseCameraDescriptionFileData() processing step has been performed.


function IsEmpty

bool GenApi::CNodeMapFactory::IsEmpty () const

Returns true if nothing is loaded (IsLoaded()) and no source data is available, e.g. when the node map factory has been created with the default constructor.


function IsLoaded

bool GenApi::CNodeMapFactory::IsLoaded () const

Can be used to check whether the LoadAndInject() processing step has been performed. Returns true if IsPreprocessed() returns true (Preprocessed Data has been loaded from cache).


function IsPreprocessed

bool GenApi::CNodeMapFactory::IsPreprocessed () const

Can be used to check whether the Preprocess() processing step has been performed.


function LoadAndInject

void GenApi::CNodeMapFactory::LoadAndInject () 

Advanced: Loads, Parses, and Injects the camera description files recursively. The result is a memory internal representation of the camera description file(s), the CNodeDataMap (not part of the public interface).

This step is usually done automatically. Prevents cache read if called manually.


function Preprocess

void GenApi::CNodeMapFactory::Preprocess () 

Advanced: Creates the preprocessed memory internal representation of the camera description file(s), the CNodeDataMap (not part of the public interface).

This step is usually done automatically. Preprocessed data can be read from the cache or written to the cache in this step. This depends on the availability of a cache and the used CacheUsage setting. By calling this method directly direct cache load is suppressed, see CreateNodeMap() for more information.


function ReleaseCameraDescriptionFileData

void GenApi::CNodeMapFactory::ReleaseCameraDescriptionFileData () 

Advanced: Releases any in constructors provided camera description file data buffers or files.

This step is usually done automatically. All references to added injection data are dropped in this step to free the data. After this step any in constructors provided buffers can be freed or any in constructors given files can be deleted.


function ToString

GenICam::gcstring GenApi::CNodeMapFactory::ToString () const

Outputs the pre-processed node map in string form (for debug purpose)


function ToXml

GenICam::gcstring GenApi::CNodeMapFactory::ToXml () const

Outputs the pre-processed node map in XML form (mainly for debug purpose)


function operator=

Creates another reference to the assigned node map factory data. Destroys the "overwritten" node map factory data if all references to the data have been released.

CNodeMapFactory & GenApi::CNodeMapFactory::operator= (
    const  CNodeMapFactory &
) 


function ~CNodeMapFactory

virtual GenApi::CNodeMapFactory::~CNodeMapFactory () 

Destroys the node map factory data if all references to the data have been released.


Public Static Functions Documentation

function ClearCache

static bool GenApi::CNodeMapFactory::ClearCache () 

Deletes all preprocessed camera description files from the cache.


function CreateEmptyNodeMap

static INodeMap * GenApi::CNodeMapFactory::CreateEmptyNodeMap () 

Creates an empty node map usable as placeholder, e.g. if certain features are not supported by a module.


function CreateNodeDataFromNodeMap

static CNodeDataMap * GenApi::CNodeMapFactory::CreateNodeDataFromNodeMap (
    INodeMap * pNodeMap
) 


The documentation for this class was generated from the following file /workspace/include/SpinGenApi/NodeMapFactory.h