#include <SpinnakerGUI.h>
◆ GUIFactory()
◆ ~GUIFactory()
◆ ConnectGUILib()
Connect GUI Factory to camera object.
- Parameters
-
pointer | to a camera object |
- Returns
- boolean indicating whether operation was successful
◆ DisconnectGUILib()
void DisconnectGUILib |
( |
| ) |
|
Disconnect GUI Factory from camera object.
◆ GetCameraSelectionDlg()
Statically Get Camera Selection Window from GUI Factory.
- Returns
- A pointer to CameraSelectionWindow. User has ownership of this pointer.
◆ GetControlNameList()
std::list< std::string > GetControlNameList |
( |
| ) |
|
Get dialog with specific name.
- Parameters
-
string | holding dialog name |
◆ GetDialogNameList()
std::list< std::string > GetDialogNameList |
( |
| ) |
|
Get a list of dialog names.
- Returns
- string list of dialog names
◆ GetNumCtrls()
Return number of controls contained in GUI Factory.
- Returns
- number of controls
◆ GetNumDlgs()
Get number of dialogs contained in GUI Factory.
- Returns
- number of dialogs
◆ GetPropertyGridDlg()
Statically Get PropertyGridWindow from GUI Factory.
- Returns
- A pointer to PropertyGridWindow. User has ownership of this pointer.
◆ GetViewer()
Statically Get Image Drawing Window.
- Returns
- A pointer to ImageDrawingWindow. User has ownership of this pointer.
◆ HideDlgByIndex()
void HideDlgByIndex |
( |
unsigned int |
index | ) |
|
Hide dialog at specific name list index.
- Parameters
-
name | index of dialog to be shown |
◆ HideDlgByName()
void HideDlgByName |
( |
std::string |
dialogName | ) |
|
Hide dialog with specific name.
- Parameters
-
string | holding dialog name |
◆ IsConnected()
Get a boolean indicating whether GUI Factory is connected to a camera object.
- Returns
- boolean indicating connection status.
◆ ShowDlgByIndex()
void ShowDlgByIndex |
( |
unsigned int |
index | ) |
|
Display dialog at specific name list index.
- Parameters
-
name | index of dialog to be shown |
◆ ShowDlgByName()
void ShowDlgByName |
( |
std::string |
dialogName | ) |
|
Display dialog with specific name.
- Parameters
-
string | holding dialog name |
◆ m_bisConnected
◆ m_pCameraSelectionDialog
◆ m_pPropertyGridDialog
◆ m_pViewer
◆ m_pWPFGUIFactory
The documentation for this class was generated from the following file: