Spinnaker SDK C++
4.1.0.172
 
 

 
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NodeMapInfo_QuickSpin.cpp

NodeMapInfo_QuickSpin.cpp shows how to interact with nodes using the QuickSpin API.

NodeMapInfo_QuickSpin.cpp shows how to interact with nodes using the QuickSpin API. QuickSpin is a subset of the Spinnaker library that allows for simpler node access and control.

This example demonstrates the retrieval of information from both the transport layer and the camera. Because the focus of this example is node access, which is where QuickSpin and regular Spinnaker differ, this example differs from NodeMapInfo quite a bit.

A much wider range of topics is covered in the full Spinnaker examples than in the QuickSpin ones. There are only enough QuickSpin examples to demonstrate node access and to get started with the API; please see full Spinnaker examples for further or specific knowledge on a topic.

Please leave us feedback at: https://www.surveymonkey.com/r/TDYMVAPI More source code examples at: https://github.com/Teledyne-MV/Spinnaker-Examples Need help? Check out our forum at: https://teledynevisionsolutions.zendesk.com/hc/en-us/community/topics

//=============================================================================
// Copyright (c) 2001-2024 FLIR Systems, Inc. All Rights Reserved.
//
// This software is the confidential and proprietary information of FLIR
// Integrated Imaging Solutions, Inc. ("Confidential Information"). You
// shall not disclose such Confidential Information and shall use it only in
// accordance with the terms of the license agreement you entered into
// with FLIR Integrated Imaging Solutions, Inc. (FLIR).
//
// FLIR MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF THE
// SOFTWARE, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE, OR NON-INFRINGEMENT. FLIR SHALL NOT BE LIABLE FOR ANY DAMAGES
// SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR DISTRIBUTING
// THIS SOFTWARE OR ITS DERIVATIVES.
//=============================================================================
#include "Spinnaker.h"
using namespace Spinnaker;
using namespace Spinnaker::GenApi;
using namespace Spinnaker::GenICam;
using namespace std;
// This function prints node information if applicable.
{
//
// Notice that each node is checked for availability and readability
// prior to value retrieval. Checking for availability and readability
// (or writability when applicable) whenever a node is accessed is
// important in terms of error handling. If a node retrieval error
// occurs but remains unhandled, an exception is thrown.
//
if (pNode != NULL && IsReadable(pNode))
{
cout << pNode->ToString() << endl;
return;
}
cout << "unavailable" << endl;
}
// This function prints device information from the transport layer.
{
int result = 0;
try
{
//
// Print device information from the transport layer
//
// *** NOTES ***
// In QuickSpin, accessing device information on the transport layer is
// accomplished via a camera's TLDevice property. The TLDevice property
// houses nodes related to general device information such as the three
// demonstrated below, device access status, XML and GUI paths and
// locations, and GEV information to name a few. The TLDevice property
// allows access to nodes that would generally be retrieved through the
// TL device nodemap in full Spinnaker.
//
// Notice that each node is checked for availability and readability
// prior to value retrieval. Checking for availability and readability
// (or writability when applicable) whenever a node is accessed is
// important in terms of error handling. If a node retrieval error
// occurs but remains unhandled, an exception is thrown.
//
// Print device serial number
cout << "Device serial number: ";
PrintNodeInfo(&pCamera->TLDevice.DeviceSerialNumber);
// Print device vendor name
cout << "Device vendor name: ";
PrintNodeInfo(&pCamera->TLDevice.DeviceVendorName);
// Print device display name
cout << "Device display name: ";
PrintNodeInfo(&pCamera->TLDevice.DeviceDisplayName);
cout << endl;
}
{
cout << "Error: " << e.what() << endl;
result = -1;
}
return result;
}
// This function prints stream information from the transport layer.
{
int result = 0;
try
{
//
// Print stream information from the transport layer
//
// *** NOTES ***
// In QuickSpin, accessing stream information on the transport layer is
// accomplished via a camera's TLStream property. The TLStream property
// houses nodes related to streaming such as the two demonstrated below,
// buffer information, and GEV packet information to name a few. The
// TLStream property allows access to nodes that would generally be
// retrieved through the TL stream nodemap in full Spinnaker.
//
// Print stream ID
cout << "Stream ID: ";
PrintNodeInfo(&pCamera->TLStream.StreamID);
// Print stream type
cout << "Stream type: ";
PrintNodeInfo(&pCamera->TLStream.StreamType);
cout << endl;
}
{
cout << "Error: " << e.what() << endl;
result = -1;
}
return result;
}
// This function prints information about the interface.
{
int result = 0;
try
{
//
// Print interface information from the transport layer
//
// *** NOTES ***
// In QuickSpin, accessing interface information is accomplished via an
// interface's TLInterface property. The TLInterface property houses
// nodes that hold information about the interface such as the three
// demonstrated below, other general interface information, and
// GEV addressing information. The TLInterface property allows access to
// nodes that would generally be retrieved through the interface nodemap
// in full Spinnaker.
//
// Interface nodes should also always be checked for availability and
// readability (or writability when applicable). If a node retrieval
// error occurs but remains unhandled, an exception is thrown.
//
// Print interface display name
cout << "Interface display name: ";
PrintNodeInfo(&pInterface->TLInterface.InterfaceDisplayName);
// Print interface ID
cout << "Interface ID: ";
PrintNodeInfo(&pInterface->TLInterface.InterfaceID);
// Print interface type
cout << "Interface type: ";
PrintNodeInfo(&pInterface->TLInterface.InterfaceType);
//
// Print information specific to the interface's host adapter
// from the transport layer.
//
// *** NOTES ***
// This information can help in determining which interface
// to use for better performance as some host adapters may have more
// significant physical limitations.
//
// Interface nodes should also always be checked for availability and
// readability (or writability when applicable). If a node retrieval
// error occurs but remains unhandled, an exception is thrown.
//
// Print host adapter name
cout << "Host adapter name: ";
PrintNodeInfo(&pInterface->TLInterface.HostAdapterName);
// Print host adapter vendor name
cout << "Host adapter vendor: ";
PrintNodeInfo(&pInterface->TLInterface.HostAdapterVendor);
// Print host adapter driver version
cout << "Host adapter driver version: ";
PrintNodeInfo(&pInterface->TLInterface.HostAdapterDriverVersion);
cout << endl;
}
{
cout << "Error: " << e.what() << endl;
result = -1;
}
return result;
}
// This function prints device information from the GenICam nodemap.
{
int result = 0;
try
{
//
// Print device information from the camera
//
// *** NOTES ***
// Most camera interaction happens through GenICam nodes. The
// advantages of these nodes is that there is a lot more of them, they
// allow for a much deeper level of interaction with a camera, and no
// intermediate property (i.e. TLDevice or TLStream) is required. The
// disadvantage is that they require initialization.
//
// Print exposure time
cout << "Exposure time: ";
PrintNodeInfo(&pCamera->ExposureTime);
// Print black level
cout << "Black level: ";
PrintNodeInfo(&pCamera->BlackLevel);
// Print height
cout << "Height: ";
PrintNodeInfo(&pCamera->Height);
cout << endl;
}
{
cout << "Error: " << e.what() << endl;
result = -1;
}
return result;
}
// Example entry point; this function prints transport layer information from
// each interface and transport and GenICam information from each
// camera.
int main(int /*argc*/, char** /*argv*/)
{
int result = 0;
// Print application build information
cout << "Application build date: " << __DATE__ << " " << __TIME__ << endl << endl;
// Retrieve singleton reference to system object
SystemPtr system = System::GetInstance();
// Print out current library version
const LibraryVersion spinnakerLibraryVersion = system->GetLibraryVersion();
cout << "Spinnaker library version: " << spinnakerLibraryVersion.major << "." << spinnakerLibraryVersion.minor
<< "." << spinnakerLibraryVersion.type << "." << spinnakerLibraryVersion.build << endl
<< endl;
// Retrieve list of cameras from the system
CameraList camList = system->GetCameras();
unsigned int numCameras = camList.GetSize();
cout << "Number of cameras detected: " << numCameras << endl << endl;
// Retrieve list of interfaces from the system
InterfaceList interfaceList = system->GetInterfaces();
unsigned int numInterfaces = interfaceList.GetSize();
cout << "Number of interfaces detected: " << numInterfaces << endl << endl;
//
// Print information on each interface
//
// *** NOTES ***
// All USB 3 Vision and GigE Vision interfaces should enumerate for
// Spinnaker.
//
cout << endl << "*** PRINTING INTERFACE INFORMATION ***" << endl << endl;
for (unsigned int i = 0; i < numInterfaces; i++)
{
result = result | PrintTransportLayerInterfaceInfo(interfaceList.GetByIndex(i));
}
//
// Print general device information on each camera from transport layer
//
// *** NOTES ***
// Transport layer nodes do not require initialization in order to interact
// with them.
//
cout << endl << "*** PRINTING TRANSPORT LAYER DEVICE INFORMATION ***" << endl << endl;
for (unsigned int i = 0; i < numCameras; i++)
{
result = result | PrintTransportLayerDeviceInfo(camList.GetByIndex(i));
}
//
// Print streaming information on each camera from transport layer
//
// *** NOTES ***
// Again, initialization is not required to print information from the
// transport layer; this is equally true of streaming information.
//
cout << endl << "*** PRINTING TRANSPORT LAYER STREAMING INFORMATION ***" << endl << endl;
for (unsigned int i = 0; i < numCameras; i++)
{
result = result | PrintTransportLayerStreamInfo(camList.GetByIndex(i));
}
//
// Print device information on each camera from GenICam nodemap
//
// *** NOTES ***
// GenICam nodes require initialization in order to interact with
// them; as such, this loop initializes the camera, prints some information
// from the GenICam nodemap, and then deinitializes it. If the camera were
// not initialized, node availability would fail.
//
cout << endl << "*** PRINTING GENICAM INFORMATION ***" << endl << endl;
for (unsigned int i = 0; i < numCameras; i++)
{
// Initialize camera
camList.GetByIndex(i)->Init();
// Print information
result = result | PrintGenICamDeviceInfo(camList.GetByIndex(i));
// Deinitialize camera
camList.GetByIndex(i)->DeInit();
}
// Clear camera list before releasing system
camList.Clear();
// Clear interface list before releasing system
interfaceList.Clear();
// Release system
system->ReleaseInstance();
cout << endl << "Done! Press Enter to exit..." << endl;
getchar();
return result;
}
int main(int, char **)
Definition Acquisition.cpp:520
int PrintTransportLayerStreamInfo(CameraPtr pCamera)
Definition NodeMapInfo_QuickSpin.cpp:117
int PrintTransportLayerDeviceInfo(CameraPtr pCamera)
Definition NodeMapInfo_QuickSpin.cpp:68
int PrintGenICamDeviceInfo(CameraPtr pCamera)
Definition NodeMapInfo_QuickSpin.cpp:228
void PrintNodeInfo(CValuePtr pNode)
Definition NodeMapInfo_QuickSpin.cpp:49
int PrintTransportLayerInterfaceInfo(const InterfacePtr &pInterface)
Definition NodeMapInfo_QuickSpin.cpp:155
Used to hold a list of camera objects.
Definition CameraList.h:42
void Clear()
Clears the list of cameras and destroys their corresponding reference counted objects.
CameraPtr GetByIndex(unsigned int index) const
Returns a pointer to a camera object at the "index".
unsigned int GetSize() const
Returns the size of the camera list.
A reference tracked pointer to a camera object.
Definition CameraPtr.h:44
The Exception object represents an error that is returned from the library.
Definition Exception.h:51
virtual const char * what() const
virtual override for what().
Encapsulates a GenApi pointer dealing with the dynamic_cast automatically.
Definition Pointer.h:75
A list of the available interfaces on the system.
Definition InterfaceList.h:42
void Clear()
Clears the list of interfaces and destroys their corresponding objects.
InterfacePtr GetByIndex(unsigned int index) const
Returns a pointer to an Interface object at the "index".
unsigned int GetSize() const
Returns the size of the interface list.
A reference tracked pointer to the interface object.
Definition InterfacePtr.h:44
A reference tracked pointer to a system object.
Definition SystemPtr.h:44
Definition Autovector.h:36
Definition GCString.h:31
Definition BasePtr.h:24
Provides easier access to the current version of Spinnaker.
Definition SpinnakerDefs.h:645
unsigned int minor
Minor version of the library.
Definition SpinnakerDefs.h:650
unsigned int major
Major version of the library.
Definition SpinnakerDefs.h:647
unsigned int type
Version type of the library.
Definition SpinnakerDefs.h:653
unsigned int build
Build number of the library.
Definition SpinnakerDefs.h:656