Bag holding streamable features of a nodetree. More...
#include <Persistence.h>
Public Member Functions | |
CFeatureBag () | |
virtual | ~CFeatureBag () |
virtual void | SetInfo (GenICam::gcstring &Info) |
sets information about the node map | |
virtual void | PersistFeature (IValue &item) |
Stores a feature. | |
bool | LoadFromBag (INodeMap *pNodeMap, bool Verify=true, GenICam::gcstring_vector *pErrorList=NULL) |
Loads the features from the bag to the node tree. | |
int64_t | StoreToBag (INodeMap *pNodeMap, const int MaxNumPersistSkriptEntries=-1) |
Stores the streamable nodes to this feature bag. | |
bool | operator== (const CFeatureBag &FeatureBag) const |
compares the content of two feature bags | |
void * | GetFeatureBagHandle () |
Bag holding streamable features of a nodetree.
CFeatureBag | ( | ) |
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virtual |
void * GetFeatureBagHandle | ( | ) |
bool LoadFromBag | ( | INodeMap * | pNodeMap, |
bool | Verify = true , |
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GenICam::gcstring_vector * | pErrorList = NULL |
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) |
Loads the features from the bag to the node tree.
pNodeMap | The node map |
Verify | If true, all streamable features are read back |
pErrorList | If an error occurs during loading the error message is stored in the list and the loading continues |
For Verify=true the list of names in the feature bag is replayed again. If a node is a selector it's value is set to the value from the feature bag If not the value is read from the camera and compared with the value from the feature bag.
bool operator== | ( | const CFeatureBag & | FeatureBag | ) | const |
compares the content of two feature bags
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virtual |
Stores a feature.
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virtual |
sets information about the node map
int64_t StoreToBag | ( | INodeMap * | pNodeMap, |
const int | MaxNumPersistSkriptEntries = -1 |
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) |
Stores the streamable nodes to this feature bag.
pNodeMap | The node map to persist |
MaxNumPersistSkriptEntries | The max number of entries in the container; -1 means unlimited |