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//=============================================================================
// Copyright (c) 2026 FLIR Integrated Imaging Solutions, Inc. All Rights Reserved.
//
// This software is the confidential and proprietary information of FLIR
// Integrated Imaging Solutions, Inc. ("Confidential Information"). You
// shall not disclose such Confidential Information and shall use it only in
// accordance with the terms of the license agreement you entered into
// with FLIR Integrated Imaging Solutions, Inc. (FLIR).
//
// FLIR MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF THE
// SOFTWARE, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE, OR NON-INFRINGEMENT. FLIR SHALL NOT BE LIABLE FOR ANY DAMAGES
// SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR DISTRIBUTING
// THIS SOFTWARE OR ITS DERIVATIVES.
//=============================================================================
#ifndef SPINNAKER_GENAPI_GCSYNCH_H
#define SPINNAKER_GENAPI_GCSYNCH_H
#include "GCTypes.h"
#include "GCString.h"
#if defined(_WIN32)
#include <windows.h>
#include <winbase.h>
#elif defined(__GNUC__) && (defined(__linux__) || defined(__APPLE__))
#include <semaphore.h>
#include <pthread.h>
#include <errno.h>
#include <list>
#elif defined(VXWORKS)
#include <vxworks.h>
#include <taskLib.h>
#else
#error No/unknown platform thread support
#endif
namespace Spinnaker
{
namespace GenICam
{
//-----------------------------------------------------------------
// CLock
//-----------------------------------------------------------------
class SPINNAKER_API CLock
{
public:
CLock();
~CLock();
bool TryLock();
void Lock();
void Unlock();
private:
CLock(const CLock&);
CLock& operator=(const CLock&);
protected:
#if defined(_WIN32)
CRITICAL_SECTION m_csObject;
#elif defined(__GNUC__) && (defined(__linux__) || defined(__APPLE__))
pthread_mutex_t m_mtxObject;
#elif defined(VXWORKS)
SEM_ID m_sem;
#else
#error No/unknown platform thread support
#endif
};
class SPINNAKER_API CLockEx : public CLock
{
public:
#if defined(_WIN32)
int64_t GetLockCount();
int64_t GetRecursionCount();
#elif defined(__GNUC__) && (defined(__linux__) || defined(__APPLE__) || defined(VXWORKS))
// nothing implemented for Unix
#else
#error No/unknown platform support
#endif
private:
CLockEx(const CLockEx&);
CLockEx& operator=(const CLockEx&);
};
//-----------------------------------------------------------------
// AutoLock
//-----------------------------------------------------------------
class AutoLock
{
CLock& m_Lock;
public:
AutoLock(CLock& lock) : m_Lock(lock)
{
m_Lock.Lock();
}
~AutoLock()
{
m_Lock.Unlock();
}
private:
AutoLock& operator=(const AutoLock&);
AutoLock(const AutoLock&);
};
//-----------------------------------------------------------------
// template LockableObject<Object,ThreadingModel>
//-----------------------------------------------------------------
template <class Object> class LockableObject
{
public:
mutable CLock m_Lock;
class Lock;
friend class Lock;
class Lock
{
const LockableObject<Object>& m_Object;
public:
Lock(const LockableObject<Object>& obj) : m_Object(obj)
{
m_Object.m_Lock.Lock();
}
~Lock()
{
m_Object.m_Lock.Unlock();
}
private:
Lock& operator=(const Lock&);
};
Lock GetLock() const
{
return Lock(*this);
}
};
class SPINNAKER_API CGlobalLock
{
public:
explicit CGlobalLock(const char* pszName);
#if defined(_WIN32) && !defined(PHARLAP_WIN32)
explicit CGlobalLock(const wchar_t* pszName);
#endif
explicit CGlobalLock(const gcstring& strName);
~CGlobalLock();
public:
bool IsValid(void) const;
bool Lock(unsigned int timeout_ms);
bool TryLock(void);
void Unlock(void);
#if defined(__GNUC__) && (defined(__linux__) || defined(__APPLE__))
// creates a hashed name instead of the real name
void HashSemName(const gcstring& strName);
#endif
protected:
#if defined(_WIN32)
HANDLE m_handle;
#elif defined(__GNUC__) && (defined(__linux__) || defined(__APPLE__))
gcstring m_semName;
sem_t* m_handle;
#elif VXWORKS
// There are no named locks on VxWorks. While we could use a single global lock, we
// will just rely on the caller to add their own locking in
#else
#error No/unknown platform thread support
#endif
// This is for debugging/assertions only
// the d'tor check whether this is 0 in debug builds
// in release builds this is always 0
mutable long m_DebugCount;
private:
// not copyable
CGlobalLock(const CGlobalLock&);
CGlobalLock& operator=(const CGlobalLock&);
};
//-----------------------------------------------------------------
// unlocks the global lock object on destruction
// this is for automatic UNLOCKING only.
// we can't do automatic locking here since we don't get a returnvalue from the c'tor
//-----------------------------------------------------------------
class SPINNAKER_API CGlobalLockUnlocker
{
protected:
CGlobalLock& m_Lock;
bool m_enabled;
public:
CGlobalLockUnlocker(CGlobalLock& lock)
: m_Lock(lock),
m_enabled(true) // this allows the auto unlock to be turned off for messy code structures
{
// explicitly don't lock the object here since we want to do this manually and handle the return value
// properly
}
~CGlobalLockUnlocker()
{
UnlockEarly();
}
void UnlockEarly(void)
{
if (m_enabled)
{
m_enabled = false;
m_Lock.Unlock();
}
}
private:
CGlobalLockUnlocker& operator=(const CGlobalLockUnlocker&);
CGlobalLockUnlocker(const CGlobalLockUnlocker&);
};
} // namespace GenICam
} // namespace Spinnaker
#endif // SPINNAKER_GENAPI_GCSYNCH_H