Skip to content

File ISpinnakerGPU.h

File List > include > Interface > ISpinnakerGPU.h

Go to the documentation of this file

//=============================================================================
// Copyright (c) 2026 FLIR Integrated Imaging Solutions, Inc. All Rights Reserved.
//
// This software is the confidential and proprietary information of FLIR
// Integrated Imaging Solutions, Inc. ("Confidential Information"). You
// shall not disclose such Confidential Information and shall use it only in
// accordance with the terms of the license agreement you entered into
// with FLIR Integrated Imaging Solutions, Inc. (FLIR).
//
// FLIR MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF THE
// SOFTWARE, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE, OR NON-INFRINGEMENT. FLIR SHALL NOT BE LIABLE FOR ANY DAMAGES
// SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR DISTRIBUTING
// THIS SOFTWARE OR ITS DERIVATIVES.
//=============================================================================

#ifndef TDY_SPINNAKER_ISPINNAKERGPU_H
#define TDY_SPINNAKER_ISPINNAKERGPU_H

namespace Spinnaker
{
    class ImagePtr;

    enum StreamPriority
    {
        StreamPriorityLow,
        StreamPriorityDefault,
        StreamPriorityHigh
    };

    class SPINNAKER_API ISpinnakerGPU
    {
      public:
        virtual ~ISpinnakerGPU(void){};

        virtual ImagePtr Decompress(const ImagePtr& srcImage) const = 0;
        virtual void Decompress(const ImagePtr& srcImage, ImagePtr& destImage) const = 0;
        virtual void SetDecompressThreadsPerBlock(unsigned int threadsPerBlock) = 0;
        virtual unsigned int GetDecompressThreadsPerBlock() const = 0;
        virtual void SetDecompressStreamPriority(StreamPriority priority) = 0;
        virtual StreamPriority GetDecompressStreamPriority() const = 0;

      protected:
        struct SpinnakerGPUData; // Forward declaration
        SpinnakerGPUData* m_pSpinnakerGPUData;

        ISpinnakerGPU(){};
        ISpinnakerGPU(const ISpinnakerGPU&){};
        ISpinnakerGPU& operator=(const ISpinnakerGPU&);
    };

} // namespace Spinnaker

#endif // TDY_SPINNAKER_ISPINNAKERGPU_H