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//=============================================================================
// Copyright (c) 2026 FLIR Integrated Imaging Solutions, Inc. All Rights Reserved.
//
// This software is the confidential and proprietary information of FLIR
// Integrated Imaging Solutions, Inc. ("Confidential Information"). You
// shall not disclose such Confidential Information and shall use it only in
// accordance with the terms of the license agreement you entered into
// with FLIR Integrated Imaging Solutions, Inc. (FLIR).
//
// FLIR MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF THE
// SOFTWARE, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE, OR NON-INFRINGEMENT. FLIR SHALL NOT BE LIABLE FOR ANY DAMAGES
// SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR DISTRIBUTING
// THIS SOFTWARE OR ITS DERIVATIVES.
//=============================================================================
#ifndef TDY_SPINNAKER_GPU_H
#define TDY_SPINNAKER_GPU_H
#include "SpinnakerPlatform.h"
#include "Interface/ISpinnakerGPU.h"
namespace Spinnaker
{
class ImagePtr;
class SPINNAKER_API SpinnakerGPU : public ISpinnakerGPU
{
public:
typedef Spinnaker::StreamPriority StreamPriority;
SpinnakerGPU();
~SpinnakerGPU();
ImagePtr Decompress(const ImagePtr& srcImage) const;
void Decompress(const ImagePtr& srcImage, ImagePtr& destImage) const;
void SetDecompressThreadsPerBlock(unsigned int threadsPerBlock);
unsigned int GetDecompressThreadsPerBlock() const;
void SetDecompressStreamPriority(StreamPriority priority);
StreamPriority GetDecompressStreamPriority() const;
private:
SpinnakerGPU(const SpinnakerGPU& processor);
SpinnakerGPU& operator=(const SpinnakerGPU&);
}; // class SpinnakerGPU
} // namespace Spinnaker
#endif // TDY_SPINNAKER_GPU_H