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virtual GenApi::ENameSpace | GetNameSpace () const =0 |
| Get name space. More...
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virtual EVisibility | GetVisibility () const =0 |
| Get the recommended visibility of the node. More...
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virtual void | InvalidateNode ()=0 |
| Indicates that the node's value may have changed. More...
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virtual bool | IsCachable () const =0 |
| Is the node value cacheable. More...
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virtual EYesNo | IsAccessModeCacheable () const =0 |
| True if the AccessMode can be cached. More...
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virtual ECachingMode | GetCachingMode () const =0 |
| Get Caching Mode. More...
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virtual int64_t | GetPollingTime () const =0 |
| recommended polling time (for non-cacheable nodes) More...
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virtual GenICam::gcstring | GetDescription () const =0 |
| Get a long description of the node. More...
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virtual GenICam::gcstring | GetDisplayName () const =0 |
| Get a name string for display. More...
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virtual void | GetChildren (GenApi::NodeList_t &Children, ELinkType LinkType=ctReadingChildren) const =0 |
| Get all nodes this node directly depends on. More...
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virtual void | GetParents (GenApi::NodeList_t &Parents) const =0 |
| Gets all nodes this node is directly depending on. More...
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virtual CallbackHandleType | RegisterCallback (CNodeCallback *pCallback)=0 |
| Register change callback Takes ownership of the CNodeCallback object. More...
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virtual bool | DeregisterCallback (CallbackHandleType hCallback)=0 |
| De register change callback Destroys CNodeCallback object. More...
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virtual INodeMap * | GetNodeMap () const =0 |
| Retrieves the central node map. More...
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virtual GenICam::gcstring | GetEventID () const =0 |
| Get the EventId of the node. More...
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virtual bool | IsStreamable () const =0 |
| True if the node is streamable. More...
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virtual void | GetPropertyNames (GenICam::gcstring_vector &PropertyNames) const =0 |
| Returns a list of the names all properties set during initialization. More...
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virtual bool | GetProperty (const GenICam::gcstring &PropertyName, GenICam::gcstring &ValueStr, GenICam::gcstring &AttributeStr)=0 |
| Retrieves a property plus an additional attribute by name If a property has multiple values/attribute they come with Tabs as delimiters. More...
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virtual void | ImposeAccessMode (EAccessMode ImposedAccessMode)=0 |
| Imposes an access mode to the natural access mode of the node. More...
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virtual void | ImposeVisibility (EVisibility ImposedVisibility)=0 |
| Imposes a visibility to the natural visibility of the node. More...
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virtual INode * | GetAlias () const =0 |
| Retrieves the a node which describes the same feature in a different way. More...
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virtual INode * | GetCastAlias () const =0 |
| Retrieves the a node which describes the same feature so that it can be casted. More...
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virtual GenICam::gcstring | GetDocuURL () const =0 |
| Gets a URL pointing to the documentation of that feature. More...
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virtual bool | IsDeprecated () const =0 |
| True if the node should not be used any more. More...
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virtual EInterfaceType | GetPrincipalInterfaceType () const =0 |
| Get the type of the main interface of a node. More...
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virtual bool | IsFeature () const =0 |
| True if the node can be reached via category nodes from a category node named "Root". More...
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virtual bool | operator== (int nullPtr) const =0 |
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virtual bool | operator!= (int nullPtr) const =0 |
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bool | IsReadable (EAccessMode AccessMode) |
| Tests if readable. More...
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bool | IsReadable (const IBase *p) |
| Checks if a node is readable. More...
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bool | IsReadable (const IBase &r) |
| Checks if a node is readable. More...
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bool | IsWritable (EAccessMode AccessMode) |
| Tests if writable. More...
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bool | IsWritable (const IBase *p) |
| Checks if a node is writable. More...
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bool | IsWritable (const IBase &r) |
| Checks if a node is writable. More...
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bool | IsImplemented (EAccessMode AccessMode) |
| Tests if implemented. More...
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bool | IsImplemented (const IBase *p) |
| Checks if a node is implemented. More...
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bool | IsImplemented (const IBase &r) |
| Checks if a node is implemented. More...
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bool | IsAvailable (EAccessMode AccessMode) |
| Tests if available. More...
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bool | IsAvailable (const IBase *p) |
| Checks if a node is available. More...
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bool | IsAvailable (const IBase &r) |
| Checks if a node is available. More...
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EAccessMode | Combine (EAccessMode Peter, EAccessMode Paul) |
| Computes which access mode the two guards allow together. More...
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bool | IsVisible (EVisibility Visibility, EVisibility MaxVisiblity) |
| Tests Visibility CAVE : this relies on the EVisibility enum's coding. More...
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EVisibility | Combine (EVisibility Peter, EVisibility Paul) |
| Computes which visibility the two guards allow together. More...
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bool | IsCacheable (ECachingMode CachingMode) |
| Tests Cacheability. More...
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ECachingMode | Combine (ECachingMode Peter, ECachingMode Paul) |
| Computes which CachingMode results from a combination. More...
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